You're stuck to the ground or sky where your oppoent is, so no shooting Ki blasts from afar on the ground while your enemy is in the air. You also can't freely move around like in the last game. Specials and Supers are no longer command moves, you just hold down the L button and press any of the four face buttons. Similar system to the previous Butoduen, except now you can charge Ki. The characters themselfs are sprite based while the arenas are in 3D, it's got a nice Marvel VS Capcom 2 vibe to it. They called it Extreme Butoduen even tho I argue this is a good few steps down in regards to the Butoduen series. The first proper Dragon Ball fighting game for the 3DS, once again done by Arc System. Aaaannndd after how much I gushed about the last game, I have many MANY mixed feelings on this one.
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